![]() OKW can spawn men from the HQ Halftrack.Īll factions have a light vehicle from game start to be develop strategy & exploit the map. HQs give significant sector bonuses for healing, repair & replenishment OstHeer & Russia can build HQs anywhere. Bunkers and HQ's are modified for all factions to do the same. ![]() Repair pits & Field HQs to heal, replenish, retreat & repair up near the front. Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint. OKW forces are elite, gain 5 star veterancy very fast. (Including Brit Emplacements & MG pits for all.) Many units have additional upgrades that do not lock out others.Īll engineers have extensive build trees for defences. Most units have their pick up slots increased, so you can grab more in field weapons. Almost all vehicles have crews.Īll factions have their heaviest tank also available for Command Point only purchase. HQ upgrades cost Command Points, you expend 20 points to build tier 3 HQ.Īll vehicles can all be hulled-down. Increased view & firing ranges for almost all units via the optics upgrades.Īll factions have 6 man squads via upgrades. Realistic population numbers, 6 men squads cost 6 pop points. Main Features:Extensive build trees for all factions.
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